Abigail Adams

Play Designer. Product Leader. Digital Problem Solver.

Tinybop

Progressing from intern to researcher to Project Coordinator, I worked on most aspects of app development with the lean and talented Tinybop team. Including product management responsibilities on The Robot Factory, 2015 iPad App of the Year, I worked on seven Tinybop apps in both their Digital Toys and Explorer's Library series.

Creating elegant, educational iOS apps to spark the curiosity of kids around the world


robot app icon.png

The Robot Factory

+ 2015 iPad App of the Year

+ Parents' Choice Award Gold Medal

As a Project Coordinator for this app, I wrote user stories, including acceptance criteria, based on the game design document.  I wrote Product Requirement Documents, helped to define the Minimum Viable Product, and was the lead quality assurance tester, assuring the user experience was as expected and function was fully realized.

 

emachine icon.png

The Everything Machine

+ App Store Editor's Choice

+ Children's Technology Review Editor's Choice

+ App Store Best of 2015

As Project Coordinator for The Everything Machine, I was part of the Product Management team, helping to conduct user testing and quality assurance testing to define and inform product requirements.  I also helped to brainstorm and produce marketing materials, including promotional and App Store videos.

monsters icon.png

The Monsters

+ Children's Technology Review Editor's Choice

I worked as the Project Coordinator for The Monsters.  I was the main point of communication for the digital artist, sharing clear feedback digitally from the in-house development team back and forth.  I helped to brainstorm and define the user experience for The Monsters, taking lead on writing the Product Requirement Document.

 
earth icon.png

The Earth

I collaborated with others to conduct quality assurance testing, accepting or rejecting user stories based on written user stories.  I conducted and designed user testing sessions, helping to inform the product team on features and interactions.

simple machine icon.png

Simple Machines

As part of the research team, I helped to conduct preliminary content research, helping to brainstorm overall game concepts and specific interactions to teach advanced physics concepts to children.

homes app icon.jpg

Homes

+ Parents' Choice Award Gold Medal

I conducted content research for Homes, diving deeply into research on world-wide cultures and living environments.  I provided advice to both artists and developers based on content research completed.  I designed and facilitated user testing sessions to assess function and engagement.

 
 
weather icon.png
 
 

Weather

I conducted preliminary content research as a researcher, working to find the fun in weather patterns.